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Particle illusion for sony vegas
Particle illusion for sony vegas










particle illusion for sony vegas

The same can be applied for photoshop textures and other things like that. I know some people don't like to use those effects because they try to chroma out the background and it rarely looks good. Putting an effect like that into any number of different compositing modes eliminates the background and leaves you with the effect, it looks clean and smooth.

#Particle illusion for sony vegas trial

I don't have the program cuz I just downloaded the trial and rendered a bunch of effects that I use with black backgrounds.

particle illusion for sony vegas

For one thing, I have emitters from particle illusion. I've come to depend then in so many ways. OMG! Ever since I learned to use compositing modes I can't imagine not having them to work with. I guess when I have more time, I'll post some pictures, visually explaining my predicament and what sort of range-of-colour I am trying to acheive I'm sorry if my message is a little incoherent or not very clear. I guess what would really help me is a description of what each blending mode does, or in what situation best to use it.Įven just some general advice about working with textures/blending in general would be helpful Is there a way in which to use them so they only subtily influence the colour tint on-screen, without affecting the clip noticeably? sliding around the transparency isn't working too well for me. All I want is something like a subtile colour influence, sadly all the blending modes I try, influence by clip in ways undesired.

particle illusion for sony vegas

Using the media generated gradients as an example and the overlay comp, whenever I try and blend it with some footage, the original clip is darkened quite alot, and the gradients take over most all of the colou. Whenever I try and fiddle around with them, the best I can achieve is something similar to just lowering the opacity My question is, How do you personally go about using/blending textures? Like how do you work with them? (your personal approach) It's something I've always wanted to try, but something I've never been successful in implementing.įrom what I gather, people use the compositing mode and select something from the blending options (overlay, dodge, difference, etc) As far as I am aware those blending options apply for all the other layers under it, or at least those directly under it.ĭo I have to place the Blended Texture layer and desired clip on separate video tracks and place them below my main video layers so they don't affect them? I've seen quite a few AMVs that make use of blending colour gradients to compliment the scenes they use.












Particle illusion for sony vegas